Relic Guardians Arcade Ver. DX

Relic Guardians Arcade Ver. DX

Rock, paper, scissors meet time travel and anime fights!
Fight hordes of Grunts that work for the villainous Space Chaos and retrieve all the 7 relics from Earth-1 before Kaiser Dragon, their leader. Use turn-based actions inspired by rock-paper-scissors to win battles and save the world!

Gameplay Overview for Relic Guardians Arcade Ver. DX

Just point and click or touch buttons!

What Makes This Game Stand Out

- Highly experimental mechanics;
- Play as 7 different characters with different attributes and abilities;
- Battle enemies using a "rock-paper-scissors" turn-based system;
- Discover, collect and use different items to change your fate in battle;
- Find and collect the 7 relics and defeat the 3 bosses guarding the keys to the final boss.

Who is the developer of this game?

The organization involved in producing this game is Hermit Crab Game Studio.

How would this game be categorized in a gaming platform?

The game fits within the Adventure category.

How is this game tagged or categorized?

The primary keywords for the game are 1player, anime, arcade, collect, fighting, indie, pixelart, retro, rpg, singleplayer.

Can you play this game on iOS and Android devices?

Yes, Relic Guardians Arcade Ver. DX is available for play on mobile devices.

What technology or framework is used to develop Relic Guardians Arcade Ver. DX?

The engine that powers this game is Construct 3.

Which gender audience is this game aimed at?

The game is primarily aimed at Male & Female.

Does the game include any form of blood or bloodshed?

Yes, there is a reference to blood in Relic Guardians Arcade Ver. DX.

What is the suitable age group for this game?

This game caters to the age group Kids, Teens, Young Adults, Adults, Seniors.

Is there any violence or cruelty in the game?

Yes, Relic Guardians Arcade Ver. DX has elements of cruelty.

Would this game be suitable for a younger audience?

No, Relic Guardians Arcade Ver. DX is not appropriate for younger players.
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